The weapons don’t have any punch to them in the sound design, which makes them feel very weak to use. The sound design is hit and miss with it offering some good voice acting and soundtrack, but it’s missing the general sound effects and guns. I just wish there was more variety in the enemies and weapons. The art style with its cel-shaded bold lines and its painterly design looks really good. That being said, I really liked the overall design of the game. Granted, Fracked isn’t a very long game, but the fact that I was feeling bored with the weapons and enemies within three hours isn’t great. You have normal soldiers, stronger soldiers, a kamikaze, and a big tank guy, and that’s it. Unfortunately, the lack of variety trickles down to the enemy design as well. While looking at your guns you can see how much ammo is left. There just isn’t enough variety in weapons or level design. Since they only show up late in the game, there is a lot of Fracked that feels repetitive. You’ll finally get to use other weapons like a shotgun, revolver, and grenade launcher, but these are one-time use weapons that disappear after the ammo is out. You’ll quickly get a sub-machine gun after that, but that’s it until the last couple chapters of the game. You start with a standard pistol only, which is fine as it gets the job done. Luckily, going back to the shooting sections helped calm my sickness, but unfortunately the cover shooting just got stale. You can turn off the “auto turn” while climbing, but for some reason the motion still got to me every time. This also happened during the climbing sections. There are moments in Fracked where the camera will pan around, which caused me to feel very dizzy. I should note: this is not a normal thing for me in VR. Using your head to steer while skiing is fine, but no amount of accessibility options helped my motion sickness. There are action moments where you’ll be skiing down a slope and shooting at enemies, but these are rare and brief. Unfortunately, the general shooting gameplay doesn’t really evolve past simple cover shooting. This mechanic worked extremely well: it felt very natural, and it’s one of the more unique aspects of the gameplay. This is not a representation of the actual visuals in game.) (For some reason my pictures taken during gameplay all came out with a terrible aliasing and resolution. Grabbing the top of the railing while lifting upwards will bring your body down behind the cover. This works for moving up and down as well. For instance, if you want to peek around a bend, grab the corner and pull your body to the side to move closer to the fork. You can grab just about any corner in the game with one hand, and move yourself around that junction with ease. nDreams has instead found a method that feels natural, without making you stand and crouch or artificially toggle. Typically in VR games you either need to physically crouch and lean down or use a button to toggle the character to crouch. You will be hanging from helicopters, skiing down slopes, and hanging on edges for dear life, all to find out the mystery behind what is being fracked.įracked is an action-adventure, first-person cover shooter that has found a way to use cover in a unique way. It puts you on a mountain top in an abandoned fracking facility overrun by interdimensional beings. Have you ever wanted to play a game that was a supernatural Cliffhanger? Well, Fracked might just be your game.
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